Waking

Mars is one of the most interesting video game industry produced last year. He did not have the impact of titles created by large studies but still made a name in the market. We’re talking about an affair with a fantastic premise: Exploring Mars, learn and discover the secrets hidden in caves.

The game mechanics are very simple: Users are put in the shoes of Dr. Liang, who has to go through the dark corridors of the red planet, both on foot and with the help of his jetpack. Throughout history different missions arise in which the protagonist must meet objectives.

Screenshot 2013 January 04 133 909 e1357323753123 Review: Waking Mars (Windows, Mac, Linux)

Liang

alone in the cave but has two fundamental guidelines: Amani, Dr. remaining in the base camp, and ART, the artificial intelligence that collects and analyzes information Martian soil.

Waking Mars has

main goals are the threads of history back to life to surface facilities, the whereabouts of a lost robot explorer, discovering the meaning of old signs, etc. – but also complemented by optional tasks.

One point

attracts most of the game is to keep the mystery to the surface, when we discover something important we realize that it is a piece of a machine even more.

Mars

developers had an innovative vision of the red planet. Waking Mars puts us in contact with alien life forms (“Zoa”) that make up a vast ecosystem. To play them you have to take into account different parameters such as the aggressiveness of the “seed” and the type of soil to use.

Screenshot 2013 January 04 134 525 e1357324019374 Review: Waking Mars (Windows, Mac, Linux)

Each class

“Zoa” reacts differently to the surrounding environment, which adds a significant degree of our participation strategy. At the end of the day the goal is to increase “biomass” of the cameras for the release access to new sections of the Martian heart.

If not properly handle the seeds can damage the environment and endanger the life of Dr. Liang. It is therefore essential to use the research section where information is collected every life form with their points for or against, vulnerabilities, etc..


Gameplay

paragraph more interesting and yet the weakest of Waking Mars. It’s counterintuitive, but true. On one hand we encounter a simple but very slick maneuverability. In the version for the protagonist manages computers using the W, A, S, D and mouse.

problem is that the actions on all screens are the same : Explore and increase biomass. The game requires a visit to many caves and experience becomes tiring after a couple of hours straight.

To make navigating between different screens less burdensome added a map with all parts unlocked, accessible from the menu Waking Mars. So you can “jump” from one stage to another with just a click and streamline the session.

Screenshot 2013 January 04 134 615 e1357324100221 Review: Waking Mars (Windows, Mac, Linux)

Another point to note

is the inclusion of different jetpacks obtained as objectives are met. Each presents acceleration and stability improvements compared to its predecessor, and facilitate the exploration of the caves of Mars.

Graphics and sound

staging is the most prominent aspect of Waking Mars. Each screen is known for its beauty and composition, which is repeated with the life forms that comprise them. The protagonist’s movements are also very fluid, especially when you have to bend down and crawling to get very narrow sections.

conversations between the characters are also included kinematic represent high aesthetic finish. Besides the casting of voices was very intelligent, well marked tones as occurred in every scene.

Screenshot 2013 January 04 151 458 e1357324278192 Review: Waking Mars (Windows, Mac, Linux)

The soundtrack deserves a special because it also gives a great atmosphere to the various chapters of the game. I was able to download as part of the Humble Bundle for Android 4 , with the game, and it’s great. It presents a very good work of artists like Ethan Frederick Greene and Jef Drawbaugh, among others.


Conclusion

Waking

Mars is an exciting title but with some points that you play against. If it were shorter, had a broader and gameplay was in Spanish, probably consider perfect. Also tested the Linux version in Ubuntu 12.10 has a bug that freezes the game and forces reboot, which also takes away points.

This analysis

‘m not talking about a proposal for a massive but innovative game offers something different to what we have seen, with more hits than errors. Waking Mars is compatible with Windows, Mac and Linux, and has mobile versions for iOS and Android.

Points : 8.

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 Ubuntu Desktop 1 11.10 11.10 500x306 oneiric Ubuntu Ocelot: analysis

less than six months ago I published an extensive analysis of Ubuntu 11.04, and this time I made clear my impressions: Unity had provoked a bitter debate among Ubuntu users, but one thing was clear: at least there give you a chance to mature .

That’s what we’ve done with Natty Narwhal, and those months are noted. Unity Ubuntu 11.10 and go together, but Ocelot oneiric are in my opinion an essential component which will make many lifelong ubunteros giving an opportunity to follow this pattern: GNOME integration order 3 .

That is for me the great news of Ubuntu 11.10. Neither improvements in Unity, or the Software Center, or changes in the catalog of native applications, in my opinion as important as the support of GNOME 3 that opens the door to other desktop interfaces among the highlights right now with its own light GNOME Shell.

But I’m getting ahead

. Moving on to Ubuntu 11.10 oneiric analysis Ocelot .

Content analysis

  • Part 1: Introduction
  • Part 2: Installation and Getting Started
  • Part 3: Unity, slightly more mature (I): The Dash
  • Part 4: Unity, slightly more mature (II): The Unity squires
  • Part 5: Unity, slightly more mature (III): The usability challenge
  • Part 6: GNOME 3, the key to future
  • Part 7: The Linux kernel 3.0 arrives in Ubuntu
  • Part 8: A software center to rule them all
  • Part 9: Changes in the catalog of applications
  • Part 10: Conclusion: Ubuntu 11.10 mature, but not convincing at all
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    Tags: analysis, Canonical, Ubuntu Software Center, Distribution, GNOME 3, GNOME Shell, Linux kernel 3.0, oneiric Ocelot, Ubuntu, Ubuntu 11.10, 11.10 oneiric Ubuntu Ocelot, Unity

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    first_main_article” class=”article readability=”62″>A week ago

    Mandriva 2011, Mandriva Desktop in its official name, was born. It was a shot further. The French company appeared to play his cards to an all or nothing, and the ups and downs in past times have been constant.

    20111 500x373 Mandriva Mandriva 2011: analysis

    Formerly

    , Mandrake was the queen of GNU / Linux, the great gateway for users of other systems. His change of name after the acquisition of Conectiva in Brazil did not produce the expected results, the departure of its leader and founder Gael Duval has not helped and scene appearance in Ubuntu topped the move: Mandriva still playing First Division , but not so bright.

    contempt for their own community of users and a somewhat dubious direction in trade last year led to a full-blown debacle to the project. We are witnessing the birth of the first fork to the largest community of Mandriva Linux (Mageia), while stroking the bankrupt company Mandriva. This whole ordeal MuyLinux we have followed closely and is now part of the past.

    way to Mandriva 2011 thus became, in the catharsis he needed the project, and what is playing a double game between France and Brazil has concluded a development triangle completed by the new Russian division of Mandriva, ROSA Lab, which is not so, although part of the New path taken.

    In summary, the new Mandriva 2011, Mandriva Desktop in its official designation is the result of intensive work with a very specific purpose: back to being the best GNU / Linux Desktop even more ambitious, offering the best KDE market . Have you got

    Specifications

    Mandriva 2011 is governed by a Linux kernel 2.6.38 , the same as that introduced the famous patch of the 200 lines of code that exponentially increased the performance but in turn seems that he introduced the core problems of a more or less serious regressions at the level of battery life on mobile devices, although nothing is confirmed officially.

    distribution developers announced an upgrade to the new version of Linux 3.0, which later declined. In the absence of another official announcement, Mandriva 2011 will continue with the same kernel version with which it was launched, and can last long because there are plans to make this launch a version of Extended Support . We will know later this year.

    startup of the system has made the leap to systemd as a replacement Sysvinit and package management comes the new version of the standard RPM5 . These two changes are possibly the boldest at the technical level of the entire system. Otherwise, the basic software is updated with Bash 4.2, glibc 4.6.1 gcc 2.13 and X. Org 7.6 and X. Org X Sever 1.10.3. As the only supported desktop environment from the facility, KDE 4.6.5 SC .

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    May 29, 2011 – by techy

    1 comment

    sharing ‘community’ Fedora is one of the most solid projects that currently exist in GNU / Linux . Your sponsorship by Red Hat, the most important company-by far-the picture has made Linux Fedora development becomes increasingly attractive. In fact, many of the features of Fedora just coming to Red Hat Enterprise Linux, a distribution business that continues to demonstrate its validity in the large enterprise environment.

     500x351 logo2 Fedora15 Fedora 15, the analysis

    So Fedora becomes a perfect testing ground for the engineers at Red Hat , which provide us with a large community of developers and users a number of versions of a distribution still characterized by one thing: his commitment to cutting-edge technologies. Fedora 15, which was launched a few days ago, is no exception, and in fact was the first market distributions GNU / Linux to make the jump to the GNOME desktop environment 3 and its user interface, GNOME Shell.

    This is definitely the big news in a distribution that provides other significant improvements will try to explore in an analysis that has a clear conclusion: Fedora 15, we believe, is a great step forward appropriate, especially given the radical change that has had the user interface.

    Content analysis:

  • Introduction
  • Installation
  • Drivers

  • graphics, are the problems
  • GNOME 3 power
  • News

  • software
  • Beyond

  • GNOME 3: you have to pamper others
  • Fedora 15 in action, findings
  • Fri

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    May 9, 2011 – by techy

    0 comments

    On April 28, 2011 came to the market the final version of Ubuntu Natty 11.04 Narwhal, a distribution that already has marked a turning point in the history of Canonical by a very controversial decision: to relegate Classic GNOME desktop to the background and use by default a unique development. speak, of course, of Unity .

     Ubuntu 4.11 Ubuntu GNOME desktop 500x315 Initial 11.04, the analysis

    In fact, Unity is by far the most important feature of a distribution that did not too many surprises with Ubuntu 10.10 Meerkat Maverick, whose users felt (we were) quite comfortable with a form of working Conci and of which to boast openly.

    That, I fear, will change for better or worse from this new version of Ubuntu. Unity is a window manager, now called “shell” – to GNOME in any case causes indifference. I would say: either you love him or hate him . And the problem is that the reception by the general public has been very cold, and that could be very damaging to the future of Ubuntu.

    this analysis will pay particular attention to Unity, of course, but also explore other areas of a distribution that had a vocation: to radically change the desktop to bring further information to novices. Whether it succeeded or not is something that we see in a few months.

    Contents analysis

  • Part 1: Introduction
  • Part 2: Installation
  • Part 3: Unity (Part 1): A revolution called Unity
  • Part 4: Unity (Part 2): Less is more
  • Part 5: Unity (Part 3): Aid practices
  • Part 6: Unity (Part 4): In practice
  • Part 7: Unity (Part 5): The thin line between love and hate
  • Part 8: The guts of the narwhal
  • Part 9: A world of (new) applications
  • Part 10: A center software to manage all
  • Part 11: More and more in the cloud
  • Part 12: Conclusions: Ubuntu 4.11 suggests ways
  • Fri

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    Tags: Banshee, Ubuntu Software Centre, Dash, Firefox 4, GNOME, GNOME 3.0, launcher, Launcher, LibreOffice, Natty Narwhal, Shotwell, Ubuntu 11.04, 11.04 Natty Narwhal Ubuntu, Ubuntu classic Ubuntu One, Unity, Unity 2D

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    April 3, 2011 – by techy

    5 comments

    Comos

    know, a couple of days came on the scene Elementary OS in its first public version, codenamed ‘Jupiter’, and also everyone can download via BitTorrent. The Elementary Project since its inception has been very popular among users, whether they were in favor and those who were against, and now it’s time to take stock achievements by the development team .

     500x291 Elementary 01 Elementary desktop OS, the analysis

    Elementary

    Although born as a set of icons, then emerge as GTK + and Metacity theme. Appear after the famous theme for Nautilus, and Nautilus Elementary I must admit that it seems a brilliant redesign of Nautilus, its creators gradually realized that this new design did not need to be just a visual theme for certain applications or GNOME: his vision could be extended to the actual operation of a Linux distribution operating .

    from there was born the real Elementary project, which aimed to launch a Linux distribution with a highly polished finish and also present various components themselves. Your name, something presumptuous in my opinion, is Elementary is not an OS-independent operating system, but a Linux distribution based on Ubuntu, “and your bet, the visual interface in its entirety.

    The first version of Elementary begins to show the vision of its developers. Elementary OS is a distribution that promises as much as the elementary-desktop metapackage for distributions based on Ubuntu and Debian with GNOME icons, dock, and some applications such as Nautilus ( or rather, Nautilus Elementary) show the talent of the artists responsible for the visual enhancements, but it is clear that there is still a long way to go. (Next page)

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    SC KDE 4.6, the analysis

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    February 11, 2011 – by MetalByte

    7 comments

    was published Jan. 26 SC KDE 4.6, the new version “more” of the desktop environment that continues to develop at an unstoppable pace. And not until today, several weeks later when we can afford to write an article thoroughly on it, and deserves a project of its size, beyond repeat and embellish the official release announcement.

    There is much to tell, so it is very difficult for us to cover everything. And is that the KDE project is huge . However, acomodaos in your seats because the trip will be intense.

    KDE 4.6 The analysis

    The road to KDE 4.6

    Before talking about SC KDE 4.6, is unacceptable to make a small review of what recent years have led to a project with version 4.0, released in 2008, began a journey through the desert does not seem to have concluded until very recently.

    Many people did not understand that KDE 4 was what appeared at first base on which to build and not a final product, but the plan forward was clear: KDE 4.0 and 4.1 accounted for landing desktop developers and enthusiasts , the most elemental to take things forward in a free software project.

    KDE 4.0

    KDE 4.0, a declaration of intent

    and community responded with versions 4.2 and 4.3 and inviting other users to join the game . The new Plasma desktop concept to the head and had a more or less definite and things started to add up. But there was still polishing edges.

    SC It was not until KDE 4.4, released in February 2010 and first named with the suffix SC (Software Compilation), when catharsis seemed to come to the project. At last we had before us a robust and stable desktop . New integrated technologies like Nepomuk and finally Akonadi were useful and the product is generally felt as solid as its version number indicated.

    In fact, distributions like Debian or Kubuntu 6 10.04 (LTS) are maintained in the 4.4 branch , so that still remain with many of us for some time.

    KDE SC 4.4

    SC 4.4 came with KDE excellence

    Last August

    appeared SC KDE 4.5 as the first version that was not based so much on providing new features to the desktop and refine the user experience as much as possible , with special emphasis on stability general but also in small details. Many minor changes were carried out with the release of each minor version of this branch, completing the journey in a brilliant way with the release of KDE 4.5.5 SC on 8 January this year.

    At this point it would seem that KDE SC has reached the target marked by offering a complete desktop environment and functional at the level of the best. But we are only halfway. Development continues and we already have with us to SC KDE 4.6, which is packed with improvements and new features we invite you to discover from the next page.

    KDE SC 4.6

    KDE SC 4.6, the last frontier (for now)

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